Baby Steps Features One of the Most Impactful Decisions I Have Ever Experienced in Gaming

I've faced some difficult decisions in gaming. Several of my selections in Life is Strange still haunt me. Ghost of Tsushima ending section led me to pause the game for around ten minutes while I weighed my choices. I am accountable for numerous Krogan demises in the Mass Effect series that I wish I could undo. None of those moments hold a candle to what now might be the toughest selection I've ever made in gaming — and it involves a massive stairway.

The Game Baby Steps, the newest release from the developers of Ape Out game, is hardly a choice-driven game. Definitely not in any traditional sense. You must explore a expansive environment as the main character Nate, a onesie-wearing manchild who can hardly stay upright on his wobbly legs. It appears to be a setup for annoyance, but Baby Steps’s power lies in its deceptively impactful story that will sneak up on you when you’re least expecting it. There’s no moment that demonstrates that power like a pivotal decision that I can’t stop thinking about.

Spoiler Warning

A bit of context is required here. Baby Steps begins as Nate is transported from his family's basement and into a magical realm. He immediately finds that walking through it is a challenge, as years spent as a sedentary person have weakened his muscles. The humorous physicality of it all arises from gamers directing Nate gradually, trying to prevent him from falling over.

Nate requires assistance, but he has problems articulating that to others. Throughout his hero’s journey, he comes in contact with a cast of eccentric characters in the world who all offer to help him out. A cool, confident hiker seeks to provide Nate a map, but he uncomfortably rejects in the game’s best laugh-out-loud moment. When he drops into an inescapable pit and is offered a ladder, he strives to appear nonchalant like he requires no assistance and genuinely desires to be confined in the cavity. During the narrative, you experience no shortage of irritating episodes where Nate creates additional difficulties because he’s too self-conscious to take support.

The Ultimate Choice

Everything builds up in Baby Steps’s single genuine instance of selection. As Nate gets close to finishing his journey, he finds that he must ascend of a snowy mountain. The de facto groundskeeper of the world (who Nate has desperately tried to duck up to this point) shows up to inform him that there are two ways up. If he’s prepared for difficulty, he can choose a very lengthy and hazardous route named The Manbreaker. It is the most daunting obstacle Baby Steps provides; choosing it looks risky to any person.

But there’s a other possibility: He can simply ascend a gigantic spiral staircase instead and reach the summit in a short time. The sole condition? He’ll have to address the guardian “Sir” from now on if he opts for the effortless way.

An Agonizing Decision

I am completely earnest when I say that this is an painful decision in this situation. It’s the totality of Nate's self-consciousness about himself reaching a climax in one absurd moment. An element of Nate's story is centered around the reality that he’s insecure of his body and his masculinity. Each instance he sees that impressive outdoorsman, it’s a hard reminder of what he fails to be. Taking on The Challenge could be a moment where he can demonstrate that he’s as able as his unilateral competitor, but that road is bound to be filled with more humiliating failures. Is it justified striving just to prove a point?

The stairs, on the contrary, offer Nate an additional crucial instance to either accept or reject help. The player has no choice in whether or not they turn away a map, but they can opt to allow Nate some relief and opt for the steps. It ought to be an straightforward selection, but Baby Steps is exceptionally cunning about causing suspicion whenever you encounter an easy option. The environment includes design traps that turn a safe route into a obstacle on a dime. Are the stairs an additional deception? Could Nate reach at the peak just to be fooled by some last-second gag? And even worse, is he ready to be diminished yet again by being forced to call an odd character as Lord?

No Perfect Choice

The beauty of that moment is that there’s no correct or incorrect choice. Either one results in a real situation of personal growth and emotional release for Nate. If you decide to take on The Challenge, it’s an existential win. Nate eventually obtains a moment to show that he’s as competent as others, voluntarily accepting a tough path rather than struggling through one that he has no choice but to follow. It’s hard, and possibly risky, but it’s the bit of empowerment that he requires.

But there’s no embarrassment in the staircase either. To opt for that way is to at last permit Nate to take support. And when he accomplishes that, he finds that there’s no real catch awaiting him. The stairs aren’t a prank. They continue for a while, but they’re simple to climb and he does not fall completely down if he stumbles. It’s a simple climb after lengthy difficulty. Partway through, he even has a discussion with the outdoorsman who has, unsurprisingly, opted for The Obstacle. He tries to play it cool, but you can discern that he’s worn out, silently lamenting the needless difficulty. By the time Nate reaches the summit and has to meet his agreement, hailing his new Lord, the deal hardly seems so bad. Who has concern for humiliation by this odd character?

My Experience

During my game, I chose the staircase. A portion of my thinking just {wanted to call

Jessica Andrade
Jessica Andrade

A seasoned gaming analyst with over a decade of experience in online casino strategies and player psychology.